What is breakeven in NRL Fantasy?
The single most useful number in NRL Fantasy — what it is, how it's calculated, and how to actually trade off it.
Breakeven is the score a player needs in their next game for their price to stay where it is. Beat it and they get more expensive; fall short and they get cheaper. It is the closest thing NRL Fantasy has to a single number that tells you whether a player is currently cheap or expensive relative to how they are actually playing.
Why breakeven matters more than price
Price on its own tells you very little. A $700k player is not "expensive" if they are scoring like an $800k player, and a $300k rookie is not "cheap" if they are scoring like a $200k player. Breakeven collapses both sides of that comparison into one number: it is the scoring rate at which a player is currently fairly priced.
That makes it the natural trigger for two of the most common decisions you make:
- Buying. A player whose breakeven sits well below what you expect them to score is likely to make you money while you own them.
- Selling. A player whose breakeven has climbed above what you realistically expect them to score is about to start costing you money. That is usually the moment to move them on — see the cash cows guide for how this plays out with rookies.
How breakeven is calculated
yafss calculates breakevens itself rather than reading them from a feed. The model compares what a player is priced at against what they have recently scored:
breakeven = 3 × ( (price ÷ magic number) − recent weighted average )
The recent weighted average covers the player's last four games, weighted towards the most recent — the latest game counts four times as much as the one four games ago. Games a player missed are filled in with the score their price implies, so a long absence doesn't distort the number.
In plain terms: price ÷ magic number is the score the player is
priced at, and the weighted average is the score they are actually
producing. Breakeven is the gap between the two, scaled up because the price
formula only moves a fraction of the way each round. If you want the detail on that
conversion rate, see
the magic number.
Why breakevens can be negative
If a player's recent weighted average is higher than the score their price implies, the formula returns a negative number. A negative breakeven means they would rise in price even scoring zero — the classic signature of an underpriced rookie mid-run, or a premium returning from injury at a discounted price.
Why breakevens climb even when a player is playing fine
Breakeven is driven by price as well as scoring. Every time a player rises in price, their breakeven rises with it, because they now have more price to justify. A rookie scoring a steady 45 every week will see their breakeven climb round after round until it passes 45 — at which point the same performance starts losing them money. Nothing about the player changed; the price caught up.
Using breakevens on yafss
Every player page on yafss shows a current breakeven alongside price and projection, and the tools let you work across the whole competition:
Player Finder — sort and filter every player by breakeven Price Movers — see who has already made money
The most useful thing you can do with a breakeven is compare it to a projection. yafss does exactly that on player pages: the further a breakeven sits above a player's projected score, the stronger the case to sell — a breakeven comfortably above projection is flagged as a sell signal, and one creeping just above it as a watch.
The limits of breakeven
Breakeven is a statement about price, not about points. It is silent on the two things that most often decide a trade:
- Job security. A superb breakeven is worthless on a player who is about to lose their spot or their minutes. Always check the team lists before acting on one.
- Ceiling. Late in a season, points matter more than cash. A player with an ugly breakeven can still be the correct hold if they are one of the best scorers available to you.
Treat breakeven as the first filter, not the verdict. It tells you where to look; the minutes, the role and the matchup tell you what to do.